

4.->+ Dancer ++ Bard +/-\\-/<-.-+Ģ Combining Jobs for fun and profit 2.1 Preliminaries This means that all previous requirements must be met before unlocking that job. Notice that some jobs have more than one incoming arrow.


The following chart maps the level requirements for all jobs, starting from Squire and Chemist, the minimum required level indicated as an integer. Once a unit has achieved enough mastery of certain jobs, new ones become available. Note that «spending» JP to learn abilities does not decrease this amount. How is Job Level determined? Simply by the total sum of JP accumulated by the unit. If the ability was used by another, friendly unit, 2 then M = 0.25 If the unit using the ability has JP-Up equipped, then M = 1.5 M Multiplier, depending on which case it is. L x The current Experience Level of the unit, ranging from 1–99 inclusive Where L j The current Job Level of the ability being used, ranging from 1–8 inclusive Every time an unit makes an action they gain a number of Job Points (JP) according to the formula:

So, how does one level up a job? Simple: just by using its associated abilities. Save for the first two- Squire and Chemist-these must be progressively unlocked by gaining levels of previously attained jobs. But, just how much? Let’s see.ġ The Job Tree and How to Climb It 1.1 Job Levelsįinal Fantasy Tactics 1 has 20 different, «standard» jobs available to all playable characters. This allows for quite a lot of customization. For example, you could then have a Ninja that can use White Magic or a Bard that can Jump like a Lancer/ Dragoon. The gist of it is that every character has a job and an associated primary ability, and is able to use a secondary ability, which is the primary ability of another job. One of the biggest draws of Final Fantasy Tactics is its multitude of available jobs that you can mix and match to your heart’s desire. The Final Fantasy Tactics Job System: A Combinatorics Approach
